

The biggest thing I wanted to nail in this project was the emotion. I’m a big fan of Jake Wyatt and his Necropolis comic, so I decided to create the protagonist from the comic. The 3D character bust I started my hand-painting journey with:Īfter the 3D bust was received so well, I wanted to set the bar higher and create a full character. I ended up winning the competition and gaining tons of experience in hand-painting! The challenge was to create a hand-painted character bust, with the prize being a mentorship. The journey started when I participated in a competition hosted by Yekaterina Bourykina. Experiencing this provided me with a good base to start making my own projects. Throughout school, I worked on many projects and learned about many different sides of game art such as procedural modeling, 3D animation, standard asset creation, and engine implementation. However, my first real game art experience started when I decided to study Visual Art at Breda University of Applied Sciences. I got so immersed in these worlds that I decided to start making my own by playing with Game Maker and learning GML. As a child, I spent the majority of my time exploring the story and worlds of Zelda, Pokémon, and Rayman. Games have always been a big interest for me.

Hey! I’m Manuel Sitompul, a 21-year-old game art student living in the Netherlands.

Draw Your Weapons by Manuel Sitompul on Sketchfab Introduction
